A downloadable soundtrack

Synopsis:

Soundtrack for "A Matter of Time" - an adventure game where the God of Time's apprentice must find the fragments of the Master's Timepiece; a shattered clock that once controlled the flow of time itself. The Master of Time has disappeared, and the Master's most trusted apprentice, Ormud, has set out to find him and restore the clock as well as the flow of time. The Master has several apprentices; Ormud will interact with them and rally some of them to his cause. Throughout his journey, he will also meet, assist or do battle with characters inspired by various mythologies as he traverses the ancient City of the Gods; a diverse realm of assorted settings and climates where all different kinds of myths and legends reside. Ormud must restore the flow of time before the rising tide of the Nu consumes all of creation.

Gameplay: 
The flow of time has been shattered; the time of day is randomized with each passing hour. The Master's Apprentice can see where each number of the clock is hidden only during the hour that it correlates with. Ex: The first level, 3am, would be where the "3" on the clock is found. After the 3 is found, a new level opens up for a different number - the second level would be for the "8" on the clock. Eventually, the apprentice would collect all of the time pieces and find the villain responsible would be revealed - could it be the Master himself?

Composition:

Title Theme - The main theme of the game that is used throughout most of the tracks.

3am - The theme song for the very first stage.

7pm - Another stage's theme.

A Moment of Rest - This theme would play in the Master's Workshop - a place that Ormud would travel to between stages for upgrades, NPC interaction, shopping, etc.

Memories of a Better Time - Dialogue music, for a scene where Ormud remembers fondly his training from the Master of Time.

Keeping Time - A boss theme that would be used multiple times for when Ormud must complete some sort of unique challenge or minigame to progress a pivotal point in the story.

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All instruments used are from chipsynth SFC, which emulates SNES quality sounds. The one exception is the guitar I used - which is Shreddage Hydra on the "9-bit guitar" setting (which got me pretty close to an SNES sound while still having a little bit of flair to it!)

I wanted to do different time signatures for each level based on the number that's found in that level. The track for 3am is mostly in 3/4 and the track for 7pm is mostly in 7/8. I had originally intended to do 9/8 and 6/4 as well, but working a 60+ hr/wk day job unfortunately got in the way of that! That said, I'm happy with the tracks that I have here and really pleased with the idea of the game as a whole. I did a lot more lore building for it than was necessary and that I am mostly unable to share due to it still being in the "brain images only" format. Regardless, this was a ton of fun to do, and I loved the opportunity and challenge to do it. :)

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Keeping Time - Reaper video 129 MB
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A Moment of Rest (The Master's Workshop).wav 21 MB
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Keeping Time (Boss Theme).wav 27 MB
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Memories of a Better Time.wav 27 MB
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7pm - No Time to Waste.wav 25 MB
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Title Theme.wav 13 MB
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3am - Dark Times Ahead.wav 26 MB
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daw1.png 170 kB
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daw2.png 225 kB
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daw3.png 173 kB
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daw4.png 213 kB
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daw5.png 231 kB

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